pub(crate) struct ConsoleEndpoint {
downstream: Sender<Option<Arc<Vec<u8>>>>,
upstream_event: Sender<ConsoleEvent>,
close_oneshot: Option<Sender<()>>,
}Expand description
The ConsoleEndpoint handles communication with MELVINs operator console.
Fields§
§downstream: Sender<Option<Arc<Vec<u8>>>>Used to send downstream messages to connected consoles.
upstream_event: Sender<ConsoleEvent>Used to broadcast upstream events from consoles.
close_oneshot: Option<Sender<()>>A channel sender to trigger endpoint shutdown.
Implementations§
Source§impl ConsoleEndpoint
impl ConsoleEndpoint
Sourceasync fn handle_connection_rx(
socket: &mut ReadHalf<'_>,
upstream_event_sender: &Sender<ConsoleEvent>,
) -> Result<(), Error>
async fn handle_connection_rx( socket: &mut ReadHalf<'_>, upstream_event_sender: &Sender<ConsoleEvent>, ) -> Result<(), Error>
Handles incoming data from the connected console. It listens for messages and broadcasts them as upstream events.
§Arguments
socket: The reading end of the connection.upstream_event_sender: The sender used to broadcast received upstream events.
§Errors
Returns I/O errors if issues arise when reading data from the socket.
Sourceasync fn handle_connection_tx(
socket: &mut WriteHalf<'_>,
downstream_receiver: &mut Receiver<Option<Arc<Vec<u8>>>>,
) -> Result<(), Error>
async fn handle_connection_tx( socket: &mut WriteHalf<'_>, downstream_receiver: &mut Receiver<Option<Arc<Vec<u8>>>>, ) -> Result<(), Error>
Handles sending downstream messages to the connected console. It listens to a receiver for messages and sends them to the console.
§Arguments
socket: The write end of the connection.downstream_receiver: A receiver to get downstream messages.
§Errors
Returns I/O errors if issues arise when sending data to the socket.
Sourcepub(crate) fn send_downstream(&self, msg: DownstreamContent)
pub(crate) fn send_downstream(&self, msg: DownstreamContent)
Sends a downstream message to the operator console.
§Arguments
msg: ADownstreamContentmessage to send.
Sourcepub(crate) fn is_console_connected(&self) -> bool
pub(crate) fn is_console_connected(&self) -> bool
Checks whether any console is currently connected to the endpoint.
§Returns
true if at least one console is connected; otherwise, false.
Sourcepub(crate) fn subscribe_upstream_events(&self) -> Receiver<ConsoleEvent>
pub(crate) fn subscribe_upstream_events(&self) -> Receiver<ConsoleEvent>
Subscribes to upstream events from the connected console.
§Returns
A broadcast receiver to listen for upstream events.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ConsoleEndpoint
impl !RefUnwindSafe for ConsoleEndpoint
impl Send for ConsoleEndpoint
impl Sync for ConsoleEndpoint
impl Unpin for ConsoleEndpoint
impl !UnwindSafe for ConsoleEndpoint
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